Automatic Streamline SDK Download Script#6
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…torCountAllocateInfo
…_indexing Add VkDescriptorSetVariableDescriptorCountAllocateInfo
fix(rt): only enable rt for the current scene
…nsole_spam fix: don't warn on empty ShaderMaterial
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Also, this automatically disables Steamline if the SDKs are missing. |
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This was 4 commits squashed down Moved the streamline entry to disable if SDK is missing. Moved the STREAMLINE_ENABLED flag so that if the SDK is missing or unsupported, the flag can be automatically disabled. Initial Streamline automatic download script. Added the ability to disable installing the Streamline SDK.
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Automatic Streamline SDK Download Script
Created an automatic download script to download the Steamline SDK from GitHub and store it in the temporary build folder, then place the DLLs into the bin folder on build completion.
This works correctly from my testing, and there are only a few things I need to modify to ensure it doesn’t try to pull the SDK on 32-bit systems. It also correctly detects and doesn’t pull on ARM or other non x86_64 architectures. Additionally, this only runs on Windows for the moment since Steamline is only supported there.
I may make a few changes, but this works as intended, so I want to get it in everyone’s hands to find edge case problems.